Scripts:AntiBaseRape
From BF2 Technical Information Wiki
Contents |
Description:
- Module
-
AntiBaseRape.py - Author
- SHAnders
- Version
- 1.11
Server side only admin script.
This script will punish players who kill enemy within the area of a safe base. (Control point that can't be captured.)
The punishment is the following:
- The victims death score will be lowered by 1
- The attackers kill score will will be lowered by 1
- The attackers overall score will be lowered by 2 + number of warnings
- If warnings > 3 then...
- The attackers TKs score will be increased by 1
- If attacker is on foot, he/she's health will be lowered to 0
- If attacker is in a vehicle, its health will be lowered to 1
1 warning will be removed from players history every 2 minutes
The radius for a safe base is set to 40. (Standard controlpoint capture area is 10.)
Installation as Admin script
- Save this script as
AntiBaseRape.pyin youradmin/standard_admindirectory. - Add the lines
import AntiBaseRapeandAntiBaseRape.init()to the fileadmin/standard_admin/__init__.py
TODO:
Since not all maps are alike, the requirements for base rape protiction should be able to be altered individualy for each control point.
The Code
# ------------------------------------------------------------------------
# Module: AntiBaseRape.py
# Author: SHAnders
#
# Version 1.11
#
# Changes:
# v1.1 -> 1.11
# Fixed the timer to only be started once
# v1.0 -> 1.1
# Implemted a baseRapeWarning attribute on players to count safe base kills
# Implemted allowed amount of safe base kills (3)
# up to this amount player only loses kill points + 1 score pr baseRapeWarning
# over this amount player is allso killed
# Implemtes a timer for removing 1 baseRapeWarning every 2 minutes
#
# Description:
# Server side only admin script
#
# This script will punish players who kill enemy within the area of a safe base
#
# Requirements:
# None.
#
# Installation as Admin script:
# 1: Save this script as 'AntiBaseRape.py' in your <bf2>/admin/standard_admin directory.
# 2: Add the lines 'import AntiBaseRape' and 'AntiBaseRape.init()' to the file
# '<bf2>/admin/standard_admin/__init__.py'.
#
# TODO:
# Since not all maps are alike, the requirements for base rape protiction
# should be able to be altered individualy for each control point.
#
# Thanks to:
# Battlefield.no for inspiration from their pingkick.py script
#
# ------------------------------------------------------------------------
import host
import bf2
import math
from bf2.stats.constants import *
from bf2 import g_debug
# ------------------------------------------------------------------------
# Constants
# ------------------------------------------------------------------------
DEFAULT_SAFEBASE_RADIUS = 40 # Default safe area radius (normal commandpoint radius = 10)
ALLOWED_SAFEBASEKILLS = 3
SAFEBASEKILL_TIMER_INTERVAL = 120 # Intervals between removing a point from players.baseRapeWarning
# ------------------------------------------------------------------------
# Variables
# ------------------------------------------------------------------------
WarnReduceTimer = None # Timer that reduces the warnings at intervals
# ------------------------------------------------------------------------
# Init
# ------------------------------------------------------------------------
def init():
if g_debug: print "AntiBaseRape init"
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
host.registerHandler('PlayerKilled', onPlayerKilled)
# Start the timer that reduces warnings on the SAFEBASEKILL_TIMER_INTERVAL
WarnReduceTimer = bf2.Timer(onSafeBaseKillTimer, SAFEBASEKILL_TIMER_INTERVAL, 1)
WarnReduceTimer.setRecurring(SAFEBASEKILL_TIMER_INTERVAL)
# Connect already connected players if reinitializing
for p in bf2.playerManager.getPlayers():
onPlayerConnect(p)
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# onPlayerConnect
# ------------------------------------------------------------------------
def onPlayerConnect(player):
resetPlayer(player)
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# onPlayerKilled
# ------------------------------------------------------------------------
def onPlayerKilled(victim, attacker, weapon, assists, object):
# killed by self
if attacker == victim:
pass
# killed by enemy
elif attacker != None and attacker.getTeam() != victim.getTeam():
checkForSafeBase(attacker, victim)
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# Reset the bfno pingscript variables placed in the player object:
# ------------------------------------------------------------------------
def resetPlayer(player):
player.baseRapeWarning = 0
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# Check if victim was killed within safebase area
# ------------------------------------------------------------------------
def checkForSafeBase(attacker, victim):
victimVehicle = victim.getVehicle()
controlPoints = bf2.objectManager.getObjectsOfType('dice.hfe.world.ObjectTemplate.ControlPoint')
for cp in controlPoints:
if cp.cp_getParam('unableToChangeTeam') != 0 and cp.cp_getParam('team') != attacker.getTeam():
distanceTo = getVectorDistance(victimVehicle.getPosition(), cp.getPosition())
if DEFAULT_SAFEBASE_RADIUS > float(distanceTo):
justify(attacker, victim, cp, distanceTo)
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# Punish attacker, give victim life back and inform all
# ------------------------------------------------------------------------
def justify(attacker, victim, controlPoint, distanceTo):
victim.score.deaths += -1
attacker.score.kills += -1
attacker.score.score += -2 - attacker.baseRapeWarning
attacker.baseRapeWarning += 1
sendWarning(attacker, controlPoint, distanceTo)
if attacker.baseRapeWarning > ALLOWED_SAFEBASEKILLS:
attacker.score.TKs += 1
if attacker.isAlive():
vehicle = attacker.getVehicle()
rootVehicle = getRootParent(vehicle)
if getVehicleType(rootVehicle.templateName) == VEHICLE_TYPE_SOLDIER:
rootVehicle.setDamage(0)
# This should kill them !
else:
rootVehicle.setDamage(1)
# a vehicle will likely explode within 1 sec killing entire crew,
# not so sure about base defenses though
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# Send Warning
# ------------------------------------------------------------------------
def sendWarning(player, controlPoint, distanceTo):
mapName = bf2.gameLogic.getMapName()
if player.baseRapeWarning > ALLOWED_SAFEBASEKILLS:
sendMsgAll(player.getName() + " is punished for repeated violating of the no kill rules within safe base area")
else:
sendMsgAll(player.getName() + " has violated of the no kill rules within safe base area " + str(player.baseRapeWarning) + " times now")
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# remove baseRapeWarnings over time
# ------------------------------------------------------------------------
def onSafeBaseKillTimer(data):
for p in bf2.playerManager.getPlayers():
if p.baseRapeWarning <= 0:
p.baseRapeWarning = 0
else:
p.baseRapeWarning += -1
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# get distance between two positions
# ------------------------------------------------------------------------
def getVectorDistance(pos1, pos2):
diffVec = [0.0, 0.0, 0.0]
diffVec[0] = math.fabs(pos1[0] - pos2[0])
diffVec[1] = math.fabs(pos1[1] - pos2[1])
diffVec[2] = math.fabs(pos1[2] - pos2[2])
# Application of Pythagorean theorem to calculate total distance
return math.sqrt(diffVec[0] * diffVec[0] + diffVec[1] * diffVec[1] + diffVec[2] * diffVec[2])
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# Send message to all on server
# ------------------------------------------------------------------------
def sendMsgAll(msg):
host.rcon_invoke("game.sayAll \"" + str(msg) + "\"")
# ------------------------------------------------------------------------